3.6.5
Released: 15/10/20
Dependencies: MtoA 4.0.3.0, Arnold 6.0.3.0, VRay 4.30, Renderman 23.3, 3Delight 12.0.113, Redshift 3.0.21, Clarisse 4.0 SP5b
- fixed a bug introduced in the previous release that caused incorrect translation of guide curves.
- Alembic export now works with multiple shapes at a time and supports the <NAME> tag in the output filename.
3.6.4
Released: 04/09/20
Dependencies: MtoA 4.0.3.0, Arnold 6.0.3.0, VRay 4.30, Renderman 23.3, 3Delight 12.0.113, Redshift 3.0.21, Clarisse 4.0 SP5b
- made sure instanced mesh objects are passed downstream in the correct space for stable temporal effects.
- refactored guide curve translation code to avoid changes made to MFnNurbsCurve.findParamFromLength in Maya 2020.1 update (MAYA-101975) which was impacting speed.
3.6.3
Released: 10/08/20
Dependencies: MtoA 4.0.3.0, Arnold 6.0.3.0, VRay 4.30, Renderman 23.3, 3Delight 12.0.113, Redshift 3.0.21, Clarisse 4.0 SP5b
- updated to Renderman 23.3.
- added a Dynamic Length parameter to the Grow node that will allow generated fibres to change length even if a Rest Length exists on input grooms and guides (please note this will only work when Segment Type is set to By Count).
3.6.2
Released: 12/06/20
Dependencies: MtoA 4.0.3.0, Arnold 6.0.3.0, VRay 4.30, Renderman 23.1, 3Delight 12.0.113, Redshift 3.0.21, Clarisse 4.0 SP5b
- made sure ignored nodes were correctly truncating input evaluation.
- fixed bug in Alembic writer where garbage user properties where being written causing incorrect interpretation of values.
- fixed a bug where UV values were being incorrectly set during Alembic export.
- groom_guide attribute will now be exported to Unreal Alembic files if it exists.
- updated to Redshift 3.0.21.
- Redshift extension now exports correct smooth normals for mesh objects.
3.6.1
Released: 29/04/20
Dependencies: MtoA 4.0.3.0, Arnold 6.0.3.0, VRay 4.30, Renderman 23.1, 3Delight 12.0.113, Redshift 3.0.16, Clarisse 4.0 SP5b
- implemented new Resampling tool with the option of By Count and By Length as well as a minimum and maximum number of output segments.
- deforming instances will no longer crash when multiple instances objects conform to the same input fibre.
- resolved issued where feathers drawn in Full would disappear from the viewport at times while using OpenGL.
- fixed Alembic import issues which caused imported geometry to be malformed.
- fixed Alembic export where larger density would cause crashes on Windows.
- groom_group_id attribute will now be exported to Unreal Alembic files if it exists.
- the handling of Instances and Transforms from Alembic files has been fixed.
- Braids now use a texture reference object to compute static lengths and rest shape.
- The Convert node will now use the second input as a reference surface when expanding Braids, the resulting fibres can now be used with downstream nodes (including being converted to Strands to manipulate other fibres) while maintaining a stable shape.
- Please note the Convert node is now REQUIRED to produce fibres from Braids, they won’t be automatically expanded.
- Generated Braid fibres will inherit texture coordinates from the reference surface if used.
- Added new Up Vector attribute for Braids.
- ensured the current sample time was included when hashing the graph for evaluation.
- removed debug output while reading Alembic files.
3.6.0
Released: 12/02/20
Dependencies: MtoA 4.0.1.0, Arnold 6.0.1.0, VRay 4.30, Renderman 23.1, 3Delight 12.0.113, Redshift 3.0.16, Clarisse 4.0 SP5b
- support for Maya 2020.
- updated to Arnold 6.0.1.0 and MtoA 4.0.1.0.
- updated to V-Ray 4.30.
- updated to Renderman 23.1.
- updated to Clarisse 4.0 SP5b.
- updated to Redshift 3.0.16.
- made sure a Yeti node isn’t able to be connected to itself to avoid infinite loops.