4.1.4

Released: 06/04/22


Dependencies: MtoA 5.1.1.0, Arnold 7.1.1.0, V-Ray 5.10, Renderman 24.0, Redshift 3.0.65, Clarisse 5.0 SP8


Changes & Bug Fixes

  • added initial Maya 2023 build. 
  • updated to MtoA 5.1.1 and Arnold 7.1.1.
  • updated to Clarisse 5 SP8.
  • made sure Alembic file is properly closed on file write when filePerFrame is used.


4.1.3

Released: 24/03/22


Dependencies: MtoA 5.0.0.2, Arnold 7.0.0.1, V-Ray 5.10, Renderman 24.0, 3Delight 12.0.113, Redshift 3.0.65, Clarisse 5.0 SP7b


Changes & Bug Fixes

  • updated to Clarisse 5.0 SP7b.
  • fixed how the dynamic simulation start frame is handled to avoid incorrect out of scope simulation.


4.1.2

Released: 01/03/22


Dependencies: MtoA 5.0.0.2, Arnold 7.0.0.1, V-Ray 5.10, Renderman 24.0, 3Delight 12.0.113, Redshift 3.0.65, Clarisse 4.0 SP14


Changes & Bug Fixes

  • refactored how the dynamic system handles stiffness for more accurate results.
  • fixed an issue with Braid's that would cause irregular rotation on individual strands when input surface is deformed.


4.1.1

Released: 11/02/22


Dependencies: MtoA 5.0.0.2, Arnold 7.0.0.1, V-Ray 5.10, Renderman 24.0, 3Delight 12.0.113, Redshift 3.0.65, Clarisse 4.0 SP14


Changes & Bug Fixes

  • updated to Redshift 3.0.65.
  • fixed a bug with PRMan 2d motion blur causing a crash when motion blur sample count is set higher than 2.
  • made sure Yeti nodes correctly report cache requirements to Maya to avoid cache based race conditions.
  • fixed collision response and offset for dynamic strands. 
  • re-added Rest Influence parameter for strand dynamics.


4.1.0

Released: 13/12/21


Dependencies: MtoA 5.0.0.2, Arnold 7.0.0.1, V-Ray 5.10, Renderman 24.0, 3Delight 12.0.113, Redshift 3.0.50, Clarisse 4.0 SP14


Changes & Bug Fixes

  • updated to Arnold 7.x and MtoA 5.x releases.
  • added storeBoundingBox argument to pgYetiCommand which will store the bounding box of the display preview in the generated cache file. 
  • added fastBoundingBox argument to pgYetiCacheInfo which will return any stored bounding box values in a cache, if they don't exist it will generate a bounding box from all of the input data for a cache. 
  • fixed a bug that would cause a crash when importing textures back onto Groom attributes.