4.1.4
Released: 06/04/22
Dependencies: MtoA 5.1.1.0, Arnold 7.1.1.0, V-Ray 5.10, Renderman 24.0, Redshift 3.0.65, Clarisse 5.0 SP8
Changes & Bug Fixes
- added initial Maya 2023 build.
- updated to MtoA 5.1.1 and Arnold 7.1.1.
- updated to Clarisse 5 SP8.
- made sure Alembic file is properly closed on file write when filePerFrame is used.
4.1.3
Released: 24/03/22
Dependencies: MtoA 5.0.0.2, Arnold 7.0.0.1, V-Ray 5.10, Renderman 24.0, 3Delight 12.0.113, Redshift 3.0.65, Clarisse 5.0 SP7b
Changes & Bug Fixes
- updated to Clarisse 5.0 SP7b.
- fixed how the dynamic simulation start frame is handled to avoid incorrect out of scope simulation.
4.1.2
Released: 01/03/22
Dependencies: MtoA 5.0.0.2, Arnold 7.0.0.1, V-Ray 5.10, Renderman 24.0, 3Delight 12.0.113, Redshift 3.0.65, Clarisse 4.0 SP14
Changes & Bug Fixes
- refactored how the dynamic system handles stiffness for more accurate results.
- fixed an issue with Braid's that would cause irregular rotation on individual strands when input surface is deformed.
4.1.1
Released: 11/02/22
Dependencies: MtoA 5.0.0.2, Arnold 7.0.0.1, V-Ray 5.10, Renderman 24.0, 3Delight 12.0.113, Redshift 3.0.65, Clarisse 4.0 SP14
Changes & Bug Fixes
- updated to Redshift 3.0.65.
- fixed a bug with PRMan 2d motion blur causing a crash when motion blur sample count is set higher than 2.
- made sure Yeti nodes correctly report cache requirements to Maya to avoid cache based race conditions.
- fixed collision response and offset for dynamic strands.
- re-added Rest Influence parameter for strand dynamics.
4.1.0
Released: 13/12/21
Dependencies: MtoA 5.0.0.2, Arnold 7.0.0.1, V-Ray 5.10, Renderman 24.0, 3Delight 12.0.113, Redshift 3.0.50, Clarisse 4.0 SP14
Changes & Bug Fixes
- updated to Arnold 7.x and MtoA 5.x releases.
- added storeBoundingBox argument to pgYetiCommand which will store the bounding box of the display preview in the generated cache file.
- added fastBoundingBox argument to pgYetiCacheInfo which will return any stored bounding box values in a cache, if they don't exist it will generate a bounding box from all of the input data for a cache.
- fixed a bug that would cause a crash when importing textures back onto Groom attributes.