Getting Started

Introduction
TABLE OF CONTENTS Yeti Maya Node Nodes Parameters First Graph Connections ( Flow ) Root/Ignore Animation Once installed and you have the Yeti p...
Thu, 24 Oct, 2024 at 9:51 AM
The Yeti Maya Node
TABLE OF CONTENTS Display Render I/O Graph Corrective Grooming Other The Yeti Node is the main container for a single Yeti Graph within Maya, yo...
Fri, 1 Mar, 2024 at 3:57 PM
Grooming
TABLE OF CONTENTS Creating a Groom Using Grooms Tool Settings Brush Settings Grooming Tools Workflow and Settings Attribute Painting Hotkeys Add L...
Sat, 24 Feb, 2024 at 8:00 PM
Guide Curves
TABLE OF CONTENTS Using Guide Curves Guide Curve Attributes Reference Position As with grooms, guide curves are created outside of the graph context a...
Tue, 9 Mar, 2021 at 5:11 PM
Feathers
Feathers in Yeti can be created using the Instance node and our custom procedural feather geometry which was designed to make the process user friendly wh...
Thu, 11 Mar, 2021 at 11:46 AM
Braids
The Braid primitive was introduced to make it easier to create pony tails, beards and any other hairstyle that might need braiding of some sort. Like with...
Thu, 11 Mar, 2021 at 12:08 PM
Simulation and Corrective Grooming
Simulation in Yeti is applied at the strand level, this means that it is the Groom nodes that control the simulation and each groom node can do so different...
Tue, 10 Jan, 2023 at 2:43 PM
Groom Pipeline
Once a final groom and graph has been created it’s likely that you’ll want to distribute the final look as an asset to be used in multiple shots. Yeti provi...
Thu, 11 Mar, 2021 at 12:55 PM
Working With Caches
TABLE OF CONTENTS Overview Cache File Format Cache Previews Caching a Yeti Graph Concurrent Caching Viewport Update Sample Count Displaying a Yeti ...
Thu, 11 Mar, 2021 at 1:01 PM