TABLE OF CONTENTS


We are going to assume that you have extracted the Yeti distribution to C:\Program Files\PeregrineLabs\Yeti-5.0.0_Maya2024 for example purposes, please replace this with your own directory if different. 
As of Yeti 5.0 the .mod file ships with these paths already configured, as long as you've installed the maya plugin as per Maya Plug-In Configuration then the rendering extensions should be found without any additional set up needed.


Pixar’s Renderman For Maya

Rendering with Renderman for Maya is straight forward, the main installation concern is to make sure you have the Yeti DSO in the Procedural search path.


As of Renderman 22.x this has become much easier with the introduction of the RFM_PLUGINS_PATH environment variable, this should point to the Yeti bin directory where the Renderman DSO lives.

RFM_PLUGINS_PATH += C:\Program Files\PeregrineLabs\Yeti-5.0.0_Maya2024\bin


Chaos Group V-Ray

To render Yeti graphs using the supplied VRay plugins you first need to make sure that VRay will be able to find the appropriate binaries, to support rendering in both Maya and standalone you will need to append the bin directory in the Yeti installation path to the VRAY_FOR_MAYA2024_PLUGINS and VRAY_PLUGINS environment variables.


Additionally VRAY_FOR_MAYA2024_TRANSLATORS_PATH will need to be set to the Yeti plug-ins path. 


Be sure to append these to the paths already set or else VRAY will cease to function correctly.


Once the environment variables have been set your Yeti nodes will be rendered as expected, Yeti supports all shader assignments and is meant to be used with Chaos Groups supplied hair and fur shaders.


On Windows be sure that the Yeti bin directory has been added to your PATH environment variable.

VRAY_FOR_MAYA2024_PLUGINS += C:\Program Files\PeregrineLabs\Yeti-5.0.0_Maya2024\bin
VRAY_FOR_MAYA2024_TRANSLATORS_PATH += C:\Program Files\PeregrineLabs\Yeti-5.0.0_Maya2024\plug-ins
VRAY_PLUGINS += C:\Program Files\PeregrineLabs\Yeti-5.0.0_Maya2024\bin
PATH += C:\Program Files\PeregrineLabs\Yeti-5.0.0_Maya2024\bin


Solid Angle’s Arnold

Please make sure you're using the correct version of MtoA and Arnold that is compatible with the build of Yeti you are using, this can be checked on the release notes


To render Yeti graphs using the supplied Arnold plugins you first need to make sure that Arnold will be able to find the appropriate binaries, to support rendering in both Maya and standalone you will need to set MTOA_EXTENSIONS_PATH to point to the Yeti plug-ins sub-directory so MtoA can find it upon initialization. 


You will then have to tell Arnold itself how to find the Yeti plugin by ensuring the Yeti bin path is set in the ARNOLD_PLUGIN_PATH environment variable.


Be sure to append these to the paths already set or else Arnold will cease to function correctly.


Once the environment variables have been set you’re Yeti nodes will be rendered as expected, Yeti supports all shader assignments and is meant to be used with Solid Angle’s supplied hair and fur shaders.

MTOA_EXTENSIONS_PATH += C:\Program Files\PeregrineLabs\Yeti-5.0.0_Maya2024\plug-ins
ARNOLD_PLUGIN_PATH += C:\Program Files\PeregrineLabs\Yeti-5.0.0_Maya2024\bin


Redshift 3D

Yeti ships with a Redshift extension that allows hair and mesh output from evaluated graphs to be rendered with Redshift.


To use this you will need make sure the Yeti plug-ins directory is appended to the REDSHIFT_MAYAEXTENSIONSPATH environment variable.


Due to API changes please ensure you’re using the same version of Redshift that the current Yeti release was built against.

REDSHIFT_MAYAEXTENSIONSPATH += C:\Program Files\PeregrineLabs\Yeti-5.0.0_Maya2024\plug-ins