Yeti supports the Alembic for Grooms Specification created by Epic to provide a common means of exporting hair and fur to their Unreal engine from DCC's...
Tue, 9 Feb, 2021 at 4:26 PM
As each rendering extension handles exporting Yeti information to the rendering engine differently we recommend using Light Centric light linking to the sha...
Thu, 14 Jan, 2021 at 2:56 PM
If you are trying to render with Arnold the first step is ensuring you have a compatible version of both MtoA and Arnold. Each release of Yeti is built ag...
Thu, 29 Dec, 2022 at 3:20 PM
Most definitely, you can do this the same way other custom attributes are handled. A new attribute in the groom can be painted called "instanceshader&q...
Tue, 21 Feb, 2023 at 4:28 PM