Rendering and Output

Exporting to Unreal
Yeti supports the Alembic for Grooms Specification created by Epic to provide a common means of exporting hair and fur to their Unreal engine from DCC's...
Tue, 9 Feb, 2021 at 4:26 PM
How can I use light linking with Yeti nodes?
As each rendering extension handles exporting Yeti information to the rendering engine differently we recommend using Light Centric light linking to the sha...
Thu, 14 Jan, 2021 at 2:56 PM
Rendering with Autodesk's Arnold isn't working
If you are trying to render with Arnold the first step is ensuring you have a compatible version of both MtoA and Arnold.   Each release of Yeti is built ...
Tue, 19 Dec, 2023 at 9:59 AM
Rendering with Chaos VRay isn't working
If you are trying to render with Chaos VRay the first step is ensuring you have a compatible version - each release of Yeti is built against a specific ver...
Fri, 29 Mar, 2024 at 5:14 PM
Is there a way to use masks to define areas where you want a different shader?
Most definitely, you can do this the same way other custom attributes are handled. A new attribute in the groom can be painted called "instanceshader&q...
Tue, 21 Feb, 2023 at 4:28 PM